The Callisto Protocol
Creative & Technical Sounddesign
Callisto Protocol is a single-player survival horror game developed by Striking Distance Studios.
In 2022, I supported the sound team and took on tasks in the creative and technical sound design area.
My tasks included editing various footstep, bodyfall and hand sounds for specific surfaces in Pro Tools, as well as animation tagging in Unreal Engine.
For each creature, individual movement sounds were designed for various surfaces. Distinctions were made between left and right legs and various body falls. The finished edited Pro Tools sessions included approximatly 500 sounds in total.
In animation tagging, the finalized sounds were incorporated into the animations. The timing and type of footstep sound were particularly important, as well as distinguishing between the various limbs touching the ground.
The following sound examples show my sound design work for one Creature on the underground “Mud Dry”.
Bodyfall Arm
Bodyfall Head
Bodyfall Torso
Footstep Aggro walk Forward
Footstep Land Heavy
Footstep Turn
Hand Lift Medium
The Lord of the Rings: Gollum
Creative & Technical Sounddesign
The Lord of the Rings: Gollum is a single-player 3D action adventure game developed by Daedalic in 2023.
As part of this project, I took on tasks in various areas, including material tagging, creative and technical sound design, in-game testing and bug fixing, as well as participating in audio QA sessions. Primarily, I was responsible for the design of the ambience and integration using Wwise and Unreal Engine. This included the integration into the appropriate systems in Wwise and the placement of audio emitters, splines and audio volumes in Unreal Engine. The implementation process was done in close collaboration with the level designers and scripters. Finally, I tested the ambience and other sound designs in-game and dealt with any bugs, either fixing them myself or reporting them to the relevant team members for resolution.
In addition to the ambience, I also took on various smaller sound design tasks, such as creating sounds for traversing spider eggs of different sizes, for which I crafted variations in three distinct dimensions: small, medium, and large.
The following examples showcase a selection of my work on the ambience and other sound designs.
Sounddesign: Egg walkthrough Little
Sounddesign: Egg walkthrough Medium
Sounddesign: Egg walkthrough Large
Sounddesign: Egg walkthrough Group
The Lord of the Rings: Gollum
Underwater Recording
Hydrophone Recording & Editing - Boom One
Boom One is an extensive sound library that offers monthly sound updates. The diverse collection covers a wide range of topics and includes high-quality studio and outdoor recordings.
I developed a sound package for the Boom One with an “Underwater” theme. To accomplish this, I carefully planned the soundbook and conducted recordings both in the studio and outdoors, including sessions along the banks of the Rhein River. As my recording equipment, I chose two Aquarian Audio Hydrophones and the Zoom F3 Recorder. During the editing process, I denoised the recordings using RX10 and processed them with various filters.
The following audio examples showcase a selection of my indoor and outdoor recordings.
Studio: Fill Up Long
Studio: Bubbles Long Steady
Studio: Large Object Impact
Outdoor: Large Object Passing By
Outdoor: Medium Object Impact
Outdoor: Atmo Haven Small Movement
Trinity Drums 2
Creative Sounddesign / Composition
Trinity Drums 2 is a music plugin from Sonuscore based on drum loops. It uses a wide variety of sounds from the Boom library to create 4 bar loops. The loops are divided into three layers (low-mid-high) and have 5 different variations per loop. These exist in different BPM numbers and time signatures.
I produced a total of 50 different loops and a short composition for this plugin, in close collaboration with Sonuscore. The composition was constructed using the rhythmic elements from “Trinity Drums 2” and the Instruments from “The Orchestra Complete 3” by Sonuscore. For both the loops and the composition, i used the DAW “Reaper”.
The following audio examples showcase a selection of my produced drum loops and my demo track for the Plugin.
Loop Preview: Ball and basket
Loop Preview: Funkadelic
Loop Preview: Cheers
Loop Preview: Carabiner 7-8
Loop Preview: Mystery
Loop Preview: Magicbuzz 3-4
Showreel 2024
Creative Sounddesign
My showreel from 2024 presents a selection of my sound design creations on the themes of Creatures, Magic Spells and Weapons. The audio material comes from the Boom Library and BoomOne and was reassembled and customised by me using various filters and plugins.
The video clips originate from the games labelled in the video.
Showreel Magicspell
Creative Sounddesign
This Magicspell showreel from 2022 was created as part of a 24-hour sound design challenge. It was created using sounds from the Boom Library, which were individually customised using various plugins and filters.
Medival Sounddesign
Creative Sounddesign
The sound design for the theme “Medival” was created as part of a customer project in 2023, in which sounds and ambiences were designed for various categories. For this, only sounds from the Soundstripe Library were used, which, compared to the Boom Libraries, offers a lower quality.
I have designed a wide collection of animals, creatures and ambiences, as well as various magic sounds. For the design process I used various plugins and filters for sound processing and alienation in the DAW “Reaper”.
The following audio examples showcase a selection of my Sounddesign work for this project.
Underwater Creature: Emerging Water
Underwater Creature: Gliding Bubbly
Generic Creature: Footstep Mud
Generic Creature: Landing Dustcloud
Weapon Impact: Small Creature
Weapon Impact: Large Creature
Weapon Impact: Boulder on Stone
Holy Magic: Burn Spell
Holy Magic: Cast Spell
Holy Magic: Charging Up Spell
Holy Magic: Healing Spell Long
Generic: Fire Extinguished
Generic: Tree Break
Generic: Tree Break Burning
Quick Links
Get In Touch
©2026 All Rights Reserved.
