Marit Schmitt
About Me
Welcome to my homepage! My name is Marit Schmitt and I am a 24 year old sound designer based in Darmstadt, Germany. Since my childhood I have been fascinated by music and soundscapes. This passion inspired me to choose a career in the music and sound industry.
My specialty is game sound, which includes creative and technical sound design. For me, it is a fascinating challenge to create the perfect soundscape that draws players into an immersive experience.
On my website I give you an insight into my previous work and projects. From the creation of unique soundscapes to the technical realization of sound effects – I am at your disposal to bring your audiovisual projects to life.
Since 2022
Dynamedion & Freelance
During my time at Dynamedion, I gained a lot of valuable experience and developed skills that placed my focus on both creative and technical sound design. A strong focus was on the integration with Wwise and the Unreal Engine, which I was able to deepen in the projects “The Callisto Protocol” and “The Lord of the Rings: Gollum”.
As part of these projects, I was not only able to further develop my sound design skills, but also gain useful insights into project management and the associated tools such as Jira, Confluence, Excel and Google Sheets.
Both in front of and behind the microphone, I have been involved in audio editing and recording. I had the opportunity to take on various voiceover roles for specific sounds, trailers, films and libraries, including creatures and other characters.
Working in a team has allowed me to strengthen my communication skills and develop more efficient time and project management. This allows me to successfully realise projects from planning, recording, audio editing, sound design and integration regardless of the type of project.
2018-2022
University of Applied Sciences Darmstadt
Sound and Music Production (B.A)
During my university degree, I was able to lay the foundations in various areas of audio production, including recording technology, audio editing, composition and music production. I was able to gain important experience in all areas of the audio world, such as sound design for games and films, the production of audiobooks and podcasts, music and voice recordings, mixing and mastering of orchestral and band recordings and 3D recordings.
I started specialising in sound design and composition during my studies, which I also deepened in my bachelor’s thesis on sonic branding for video games.
Till 2018
Music Education
My musical career started long before my studies and was characterised by a strong passion for music. I started playing the piano at the age of five, followed by the saxophone at the age of eleven.
In the course of my musical development, I played for several years in a brass band, a jazz band and a youth band, gaining a wide range of experience at performances and rehearsal weekends. My music commitments also included contributing to church music on a wide variety of occasions and choosing a music-focused A-level course to deepen my knowledge of music theory and analysis.
Through my long-standing passion for music, I have acquired a wide range of knowledge in various audio fields. This has helped me to sharpen my auditory perception and thereby increase my accuracy when listening to sounds and music.
Additional Skills
Softwares
- DAW: Reaper, Protools & sequoia
- Engine: Unreal Engine & Unity
- Middleware: Wwise
- Organisation: Excel/ Google Sheets, Jira, Confluence
- Other: DaVinci Resolve
Quick Links
Get In Touch
©2026 All Rights Reserved.
